19 research outputs found

    Probabilistic Bisimulations for PCTL Model Checking of Interval MDPs

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    Verification of PCTL properties of MDPs with convex uncertainties has been investigated recently by Puggelli et al. However, model checking algorithms typically suffer from state space explosion. In this paper, we address probabilistic bisimulation to reduce the size of such an MDPs while preserving PCTL properties it satisfies. We discuss different interpretations of uncertainty in the models which are studied in the literature and that result in two different definitions of bisimulations. We give algorithms to compute the quotients of these bisimulations in time polynomial in the size of the model and exponential in the uncertain branching. Finally, we show by a case study that large models in practice can have small branching and that a substantial state space reduction can be achieved by our approach.Comment: In Proceedings SynCoP 2014, arXiv:1403.784

    Model Checking Algorithms for Markov Automata

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    Markov automata constitute a compositional modeling formalism spanning as special cases the models of discrete and continuous time Markov chains, as well as interactive Markov chains and probabilistic automata. This paper discusses the core algorithmic ingredients of a numerical model checking procedure for Markov automata with respect to a PCTL or CSL like temporal logic. The main challenge lies in the computation of time-bounded reachability probabilities, for which we provide a stable approximation scheme

    Analysis of Timed and Long-Run Objectives for Markov Automata

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    Markov automata (MAs) extend labelled transition systems with random delays and probabilistic branching. Action-labelled transitions are instantaneous and yield a distribution over states, whereas timed transitions impose a random delay governed by an exponential distribution. MAs are thus a nondeterministic variation of continuous-time Markov chains. MAs are compositional and are used to provide a semantics for engineering frameworks such as (dynamic) fault trees, (generalised) stochastic Petri nets, and the Architecture Analysis & Design Language (AADL). This paper considers the quantitative analysis of MAs. We consider three objectives: expected time, long-run average, and timed (interval) reachability. Expected time objectives focus on determining the minimal (or maximal) expected time to reach a set of states. Long-run objectives determine the fraction of time to be in a set of states when considering an infinite time horizon. Timed reachability objectives are about computing the probability to reach a set of states within a given time interval. This paper presents the foundations and details of the algorithms and their correctness proofs. We report on several case studies conducted using a prototypical tool implementation of the algorithms, driven by the MAPA modelling language for efficiently generating MAs.Comment: arXiv admin note: substantial text overlap with arXiv:1305.705

    Modelling, reduction and analysis of Markov automata (extended version)

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    Markov automata (MA) constitute an expressive continuous-time compositional modelling formalism. They appear as semantic backbones for engineering frameworks including dynamic fault trees, Generalised Stochastic Petri Nets, and AADL. Their expressive power has thus far precluded them from effective analysis by probabilistic (and statistical) model checkers, stochastic game solvers, or analysis tools for Petri net-like formalisms. This paper presents the foundations and underlying algorithms for efficient MA modelling, reduction using static analysis, and most importantly, quantitative analysis. We also discuss implementation pragmatics of supporting tools and present several case studies demonstrating feasibility and usability of MA in practice

    MeGARA: Menu-based Game Abstraction and Abstraction Refinement of Markov Automata

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    Markov automata combine continuous time, probabilistic transitions, and nondeterminism in a single model. They represent an important and powerful way to model a wide range of complex real-life systems. However, such models tend to be large and difficult to handle, making abstraction and abstraction refinement necessary. In this paper we present an abstraction and abstraction refinement technique for Markov automata, based on the game-based and menu-based abstraction of probabilistic automata. First experiments show that a significant reduction in size is possible using abstraction.Comment: In Proceedings QAPL 2014, arXiv:1406.156

    Finite horizon analysis of Markov automata

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    Markov automata constitute an expressive continuous-time compositional modelling formalism, featuring stochastic timing and nondeterministic as well as probabilistic branching, all supported in one model. They span as special cases, the models of discrete and continuous-time Markov chains, as well as interactive Markov chains and probabilistic automata. Moreover, they might be equipped with reward and resource structures in order to be used for analysing quantitative aspects of systems, like performance metrics, energy consumption, repair and maintenance costs. Due to their expressive nature, they serve as semantic backbones of engineering frameworks, control applications and safety critical systems. The Architecture Analysis and Design Language (AADL), Dynamic Fault Trees (DFT) and Generalised Stochastic Petri Nets (GSPN) are just some examples. Their expressiveness thus far prevents them from efficient analysis by stochastic solvers and probabilistic model checkers. A major problem context of this thesis lies in their analysis under some budget constraints, i.e. when only a finite budget of resources can be spent by the model. We study mathematical foundations of Markov automata since these are essential for the analysis addressed in this thesis. This includes, in particular, understanding their measurability and establishing their probability measure. Furthermore, we address the analysis of Markov automata in the presence of both reward acquisition and resource consumption within a finite budget of resources. More specifically, we put the problem of computing the optimal expected resource-bounded reward in our focus. In our general setting, we support transient, instantaneous and final reward collection as well as transient resource consumption. Our general formulation of the problem encompasses in particular the optimal time-bound reward and reachability as well as resource-bounded reachability. We develop a sound theory together with a stable approximation scheme with a strict error bound to solve the problem in an efficient way. We report on an implementation of our approach in a supporting tool and also demonstrate its effectiveness and usability over an extensive collection of industrial and academic case studies.Markov-Automaten bilden einen mächtigen Formalismus zur kompositionellen Modellierung mit kontinuierlicher stochastischer Zeit und nichtdeterministischer sowie probabilistischer Verzweigung, welche alle in einem Modell unterstützt werden. Sie enthalten als Spezialfälle die Modelle diskreter und kontinuierlicher Markov-Ketten sowie interaktive Markov-Ketten und probabilistischer Automaten. Darüber hinaus können sie mit Belohnungs- und Ressourcenstrukturen ausgestattet werden, um quantitative Aspekte von Systemen wie Leistungsfähigkeit, Energieverbrauch, Reparatur- und Wartungskosten zu analysieren. Sie dienen aufgrund ihrer Ausdruckskraft als semantisches Rückgrat von Engineering Frameworks, Steuerungsanwendungen und sicherheitskritischen Systemen. Die Architekturanalyse und Designsprache (AADL), Dynamic Fault Trees (DFT) und Generalized Stochastic Petri Nets (GSPN) sind nur einige Beispiele dafür. Ihre Aussagekraft verhindert jedoch bisher eine effiziente Analyse durch stochastische Löser und probabilistische Modellprüfer. Ein wichtiger Problemzusammenhang dieser Arbeit liegt in ihrer Analyse unter Budgetbeschränkungen, das heisst wenn nur ein begrenztes Budget an Ressourcen vom Modell aufgewendet werden kann. Wir studieren mathematische Grundlagen von Markov-Automaten, da diese für die in dieser Arbeit angesprochene Analyse von wesentlicher Bedeutung sind. Dazu gehört insbesondere das Verständnis ihrer Messbarkeit und die Festlegung ihrer Wahrscheinlichkeitsmaßes. Darüber hinaus befassen wir uns mit der Analyse von Markov-Automaten in Bezug auf Belohnungserwerb sowie Ressourcenverbrauch innerhalb eines begrenzten Ressourcenbudgets. Genauer gesagt stellen wir das Problem der Berechnung der optimalen erwarteten Ressourcen-begrenzte Belohnung in unserem Fokus. Dieser Fokus umfasst transiente, sofortige und endgültige Belohnungssammlung sowie transienten Ressourcenverbrauch. Unsere allgemeine Formulierung des Problems beinhalet insbesondere die optimale zeitgebundene Belohnung und Erreichbarkeit sowie ressourcenbeschränkte Erreichbarkeit. Wir entwickeln die grundlegende Theorie dazu. Zur effizienten Lösung des Problems entwerfen wir ein stabilen Approximationsschema mit einer strikten Fehlerschranke. Wir berichten über eine Umsetzung unseres Ansatzes in einem Software-Werkzeug und zeigen seine Wirksamkeit und Verwendbarkeit anhand einer umfangreichen Sammlung von industriellen und akademischen Fallstudien

    Modelling and analysis of Markov reward automata (extended version)

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    Costs and rewards are important ingredients for cyberphysical systems, modelling critical aspects like energy consumption, task completion, repair costs, and memory usage. This paper introduces Markov reward automata, an extension of Markov automata that allows the modelling of systems incorporating rewards (or costs) in addition to nondeterminism, discrete probabilistic choice and continuous stochastic timing. Rewards come in two flavours: action rewards, acquired instantaneously when taking a transition; and state rewards, acquired while residing in a state. We present algorithms to optimise three reward functions: the expected accumulative reward until a goal is reached; the expected accumulative reward until a certain time bound; and the long-run average reward. We have implemented these algorithms in the SCOOP/IMCA tool chain and show their feasibility via several case studies

    New Examples of Flux Vacua

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    Type IIB toroidal orientifolds are among the earliest examples of flux vacua. By applying T-duality, we construct the first examples of massive IIA flux vacua with Minkowski space-times, along with new examples of type IIA flux vacua. The backgrounds are surprisingly simple with no four-form flux at all. They serve as illustrations of the ingredients needed to build type IIA and massive IIA solutions with scale separation. To check that these backgrounds are actually solutions, we formulate the complete set of type II supergravity equations of motion in a very useful form that treats the R-R fields democratically.Comment: 38 pages, LaTeX; references updated; additional minor comments added; published versio
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